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''Mortal Kombat'' is a video game franchise originally developed by Midway Games' Chicago studio in 1992. Following Midway's bankruptcy, the ''Mortal Kombat'' development team was acquired by Warner Bros. and turned into NetherRealm Studios. Warner Bros. Interactive Entertainment currently owns the rights of the franchise and rebooted it in 2011. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a video game starring Jean-Claude Van Damme, but as that idea fell through, a fantasy-themed fighting game titled ''Mortal Kombat'' was created instead. The original game has spawned many sequels and has been spun off into several action-adventure games, films (animated and live-action with its own sequel), and television series (animated and live-action). Other spin-offs include comic book series, a card game and a live-action tour. Along with Capcom's ''Street Fighter'' and Bandai Namco's ''Tekken'', ''Mortal Kombat'' has become one of the most successful fighting franchises in the history of video games. The series is known for high levels of bloody violence, including, most notably, its Fatalities (finishing moves, requiring a sequence of button inputs to perform). The Fatalities, in part, led to the creation of the ESRB video game rating system. The series name itself is also known for using the letter "K" in place of "C" for the hard C sound, thus intentionally misspelling the word "combat", as well as other words with the hard C sound within later games in the series. Early games in the series were especially noted for its realistic digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites) and an extensive use of palette swapping to create new characters. ==Gameplay== The original three games and their updates, ''Mortal Kombat'', ''Mortal Kombat II'', ''Mortal Kombat 3'', ''Ultimate Mortal Kombat 3'' and ''Mortal Kombat Trilogy'', were styled in a 2D fighting fashion. The first two of them were played in the arcades with a joystick and five buttons: high punch, low punch, high kick, low kick, and block. ''Mortal Kombat 3'' and its updates added a sixth "run" button.〔 Characters in the early ''Mortal Kombat'' games play virtually identically to one another, with the only major differences being their special moves. Through the 1990s, the developer and publisher Midway Games would keep their single styled fighting moves with four attack buttons for a different array of punches and kicks and blocks. ''Mortal Kombat: Deadly Alliance'' changed this by differentiating characters normal moves and even giving them multiple fighting styles. Beginning in ''Deadly Alliance'' and until ''Mortal Kombat: Deception'', the characters would have three fighting styles per character: two unarmed styles, and one weapon style. Few exceptions to this arose in ''Mortal Kombat: Armageddon'', such as monster-like boss characters like Moloch and Onaga who would have only one fighting style. While most of the styles used in the series are based on real martial arts, some are entirely fictitious. Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. For ''Armageddon'', fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters.〔 ''Mortal Kombat vs. DC Universe'' dropped the multiple fighting style trend altogether in favor of giving each character a much wider variety of special moves, but some characters still use multiple fighting styles. 2011's ''Mortal Kombat'' returned to a single 2D fighting plane although characters are rendered in 3D; unlike previous ''MK'' games, each of four buttons on the game controller represents an attack linked to a corresponding limb. According to ''Mortal Kombat'' co-creator Ed Boon, "since the beginning, one of the things that's separated us from other fighting games is the crazy moves we've put in it, like fireballs and all the magic moves, so to speak." When asked if Capcom's ''Street Fighter'' series would ever do a crossover game with ''Mortal Kombat'', ''Street Fighter'' producer Yoshinori Ono called ''Mortal Kombat'' a very different game from ''Street Fighter''. Capcom's senior director of communications compared ''Street Fighter'' and ''Mortal Kombat'' by asking if the interviewer preferred the "precision and depth" of ''Street Fighter'' or the "gore and comedy" of ''Mortal Kombat''; he also stated that the ''Street Fighter'' and ''Mortal Kombat'' rivalry was considered similar to the Coke and Pepsi rivalry in the 1990s. Senior producer of ''Mortal Kombat vs. DC Universe'', Hans Lo, himself also called ''Street Fighter'' "a little more technical" in comparison to ''Mortal Kombat''. In 2013, Boon named the hypothetical "''MKvsSF''" as his dream crossover game. In 2014, Boon said his team has remained in touch with Capcom, but no one could resolve the incompatibility problem of ''Mortal Kombat'' being much more brutal than ''Street Fighter''.〔(【引用サイトリンク】title=Mortal Kombat X hands-on preview and sort-of interview – goriest game ever )〕 ''Mortal Kombat: Deception'' and ''Mortal Kombat: Armageddon'' feature "Konquest", a free-roaming action-adventure mode that significantly expanded on the single-player experience. Both games also include distinct minigame modes such "Chess Kombat", an action-strategy game similar to ''Archon''. Two other bonus minigames, "Puzzle Kombat" inspired by ''Puzzle Fighter'' and "Motor Kombat" inspired by ''Mario Kart'', feature super deformed versions of ''Mortal Kombat'' characters.〔 The games also contain various unlockable content and hidden "cheats".〔Ferry Groenendijk, ("All Mortal Kombat 2011 Fatalities Babalities Guide (PS3, Xbox 360" ), ''Video Game Blogger'', April 15, 2011〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Mortal Kombat」の詳細全文を読む スポンサード リンク
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